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World of Warcraft

screenshot of a Pandaren monk from World of Warcraft.
As a content designer on World of Wacraft, I've contributed to multiple features. Here are a few that I'm proud of:





iNaturalist for Unity (2022)

screenshot of the iNaturalist for Unity demo. You can search for pictures by various features.
A third-party integration tool that enables you to put real nature sounds and images into your game or make citizen science contributions in your game through iNaturalist. Get it for free here.








Dan Power's Puzzle Dungeon (2022)

screenshot of Dan Power's Puzzle Dungeon: a game that looks like Rogue; on the right of the screen the in-game manual talks about the current puzzle.
Help me figure out what happened to my friend Dan in Dan Power's Puzzle Dungeon, a game about unreliable narrators, unhelpful guides, and intolerance in games. Check it out here.








Balance This Game! (2021)

A whimsical, strategic sim about balancing an MMORPG as a summer intern. Can you make your players happy, or will your game flop? Learn more about the game and play for free here. Or read about how I made it in 6 weeks and what I learned in the postmortem.








Another Coffee (2021)

screenshot of Another Coffee game: two people sit awkwardly in a coffee shop
This 10 minute interactive fiction was made for the 2020 Global Game Jam "Repair." Our team's take on the theme was a game about repairing an estranged relationship. After the jam, I spent the next year (on and off) polishing the game and released it during the following year's jam. Learn more about the game and play for free here.






Mino (2019-?)

Expanded logo of Mino showing amino acids as cartoon characters.
Mino is a cooperative strategy board game about amino acids. In this game, players match amino acids to their properties on a grid in order to form hydrogen bonds and make a protein before it denatures. Mino is still in development (on hiatus), but I'm particularly proud of the art style it has so far. Check out how I provided art direction in the style guide / art bible I wrote.




Descent Into Madness (2016/2020)

Descent Into Madness cover
This one-shot tabletop RPG system was made for a friend who was exploring the life of H.P. Lovecraft for her senior thesis. This Lovecraftian horror game is designed to encourage the party to split up, isolate each other, cast away their only strength, and descend into an isolated tragedy trying to comprehend the cosmic chaos that is an uncontrollable universe. It makes use of a Jenga tower as the primary mechanic (coincidentally, before I'd learned of Dread) as well as a withering limited pool of card resources and a timing dynamic that gives you an increased sense of panic when trying to do something your character hasn't practiced. Published in 2020 in the Indiepocalypse anthology of indie games, volume 1. Available here.
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