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Research
For the latest updates, see my
Google Scholar page.
Ongoing projects
- Foldit research and development, including projects on playability, game-user interaction, onboarding, player/skill modeling, and player-level matchmaking.
Select Publications
- [PDF] Miller, J. A. & Cooper, S. (2022). Barriers to Expertise in Citizen Science Games. CHI 2022, in press.
- [PDF] Miller, J. A. & Cooper, S. (2021). Case Studies in Game-Based Complex Learning. Multimodal Technologies and Interaction, 5(12), 72.
- [Link] [PDF] Miller, J. A., Horn, B., Guthrie, M., Romano, J., Geva, G., David, C., ... & Cooper, S. (2021). How do Players and Developers of Citizen Science Games Conceptualize Skill Chains?. Proceedings of the ACM on Human-Computer Interaction, 5(CHI PLAY), 1-29.
- [Link] Miller, J.A. (2021). Roleplaying as a solution to the quarterbacking problem of cooperative and educational games. Analog Game Studies, 8(2).
- [Link] Miller, J. A., Khatib, F., Hammond, H., Cooper, S., & Horowitz, S. (2020). Introducing Foldit Education Mode. Nature Structural & Molecular Biology, 27(9), 769-770.
- [Link] Miller, J. A., Lee, V., Cooper, S., & Seif El-Nasr, M. (2019, October). Large-Scale Analysis of Visualization Options in a Citizen Science Game. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 535-542).
- [Link] Ponnada, A., Cooper, S., Thapa-Chhetry, B., Miller, J. A., John, D., & Intille, S. (2019, October). Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 135-147).
- [Link] Miller, J. A., Narayan, U., Hantsbarger, M., Cooper, S., & El-Nasr, M. S. (2019, August). Expertise and engagement: re-designing citizen science games with players' minds in mind. In Proceedings of the 14th International Conference on the Foundations of Digital Games (pp. 1-11).
- [Link] Partlan, N., Madkour, A., Jemmali, C., Miller, J. A., Holmgard, C., & El-Nasr, M. S.
(2019). Player Imitation for Build Actions in a Real-Time Strategy Game.
- [Link] Horn, B., Miller, J. A., Smith, G., & Cooper, S. (2018, September). A Monte Carlo approach to skill-based automated playtesting. In Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference.
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all publications.
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